You will need to make sure your 3d modeling software is set up correctly for matching the scale and grid spacing in UE4. Learning what to do for each step of the pipeline is what takes so much time. You must know the process sequence, rules, guidelines, options to check and problems to anticipate along the way. The process itself is actually very straight forward and simple once you've gone through it a couple of times. You will quickly discover the amount of work and knowledge you'll need to acquire before creating your own 3d assets.Ĭustom Static Mesh creation is an involved process that uses multiple software and specific guidelines to follow for each step of the pipeline. Instead you want to begin creating and using your own custom Static Meshes. There will come a time where you no longer want to use default Static Meshes or Static Meshes created by someone else to construct game environments.
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